![]() ![]() Build the assetbundles and include them in the first C# project as embedded resources.cs file in the _MonoBehaviours folder in the assets. Add an entry & exit by adding a GameObject with a Collder set as a trigger and a TransitionPoint component, which can be added as a simple.The PatchTilemapSize should be given the width & height of the custom scene.The PatchPlayMakerManager should be given a transform of a GameObject called _Managers.The PatchSceneManager can be adjusted to one’s liking.The PatchAreaTitleController will be set as a sub area with the area event CustomSceneTutorial_AreaTitle and the visited bool CustomSceneTutorial_VisitedArea.Add a GameObject called _Initializer with a PatchAreaTitleController, PatchSceneManager, PatchPlayMakerManager, and PatchTilemapSize component. ![]()
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